Physical item hierarchies

Physical item hierarchies are the enablers for managing product configurations. Such hierarchies (product structures) are created with indented bills of material. Indented bills of material became popular with manufacturing resource planning systems in the 1970s but, prior to 2011, they were omitted from CMII standards. Chapters B, C and D have described the roles and significance of such hierarchies in the CMII Model.

View Workshop 1 presentation prior to completing this assignment.
workshop 1 is located- ***https://online.national.edu/content/enforced/45539-134751/Course_Resources/CMII-02_Workshop_1/player.html?ou=45539***

Assume that your company makes bicycles, and procures all of the components needed to assemble the entire bicycle. Nothing is pre-assembled. Review the exploded view of the bicycle shown and answer the following questions:

1. How many levels would the physical item hierarchy have and which items would reside at each level? (Do not include the application requirements).
2. Identify the document types that would be required at the end-item level and provide a brief description of their content.
3. Assume that your company decides to preassemble the front and back wheels and stock them in inventory under their own ID number. The preassembled wheels do not include tires and inner tubes. How would that change the physical item hierarchy you described in question 1? How many indenture levels would it have?
4. Identify the types of documents that would exist for each wheel and for each of the purchased components contained in the bicycle.

***On the second page please do part 2***

Page 2( see uploaded page) describes a development environment wherein team members are confronted with a rush of changes that must be implemented before the product can be delivered – and the delivery date cannot be changed.

It appears the developer does not know the difference between application requirements, design basis requirements, detailed design requirements and user requirements.

Provide examples of the four types of requirements for a video game.

1. Provide two examples of application requirements.
2. Provide two examples of design basis requirements.
3. Provide two examples of detailed design requirements.
4. Provide two examples of “user requirements” and describe how they correlate with the requirements provided in (1), (2) and (3).
5. Describe how you would respond to the request for help on page 2.

BONUS QUESTIONS-
1. From what you’ve learned, differentiate the following documents: Design, Bill of Materials, and the Process Plan. Why is it important in the design process to have three different documents? Explain.

2. Identify the four sets of information required for a design basis and their development sequence. What is the format and content of each set? Do the four sets have to be developed concurrently to be effective? Explain.

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